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Mmo currencies was initially introduced in the common game EverQuest (EQ) using their currency 'platinum', also referred to as 'plat.' Because the first pioneers of trying to sell plats o-n Ebay, many have argued and frowned upon those that have ever bought plats online. I recall several players harassing others with foul names such as 'newb' and 'ebayer.' It's been over 5 years that everybody has been arguing whether the secondary market of trading MMOG money could ever be recognized. Since the introduction of EverQuest jewelry, there have been probably over 70 of people that wouldnt also consider buying plats and discriminated against people who did. At the time of to-day, the numbers have been reduced very. About 401(k) of the players today purchase currencies, 30 still disliking the idea and 30 of the other players probably does not care too much and might purchase some them selves in the forseeable future. Although online game currency remains a brand new trend towards the online gaming community, it's getting popular at a very hasty rate. Within the end of 2010, in my opinion also the editors themselves will support the foundation of the secondary market. Sony On the web Entertainment (SOE) have now begun their own EverQuest 2 silver market system and about to take up a new MMORPG by which they intend to sell products and currencies themselves. With their support, Im sure the secondary market will soon be accepted over a period of time. The secondary market is only as successful because the principal. With the release of Warcraft (WoW), you'll find now over 4.5 million members. A massive majority of these participants are likely new to the MMORPG world. A big increase of members means alot more potential for the secondary market. Up to now, WoW gold is the vendor of-the year and perhaps a few more years later on. With all the large demand on, many players have also started a career in which they obtain other virutal resources, products and money and sell them to players or to shops who may get them at wholesale price and resell it back again to people. The secondary market one day may even be bigger than the primary. To research more, consider peeping at [http://www.purevolume.com/HenryMoody/posts/10507574/Five+Symptoms+Of+MMORPG+Dependency this month]. Many gamers of today probably spend more o-n getting currencies, objects and machines than their membership fee. The editors themselves can't even deny the fact that there are plenty of money to be manufactured in the secondary market that over a massive time period I'm sure they'll be selling their online resources themselves. In terms of whether the people will help it or not, in my opinion is a matter-of time before acceptance, of-course there will often be several who will dislike the theory..
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